Mostrando postagens com marcador video game leagues. Mostrar todas as postagens
Mostrando postagens com marcador video game leagues. Mostrar todas as postagens

sexta-feira, 19 de novembro de 2010

XBox 360 League - The Major Tournaments And Challenges

Some individuals go through life doing very little with their spare time. They work, come home and watch TV and play games. While others have hobbies, you're intent on winning the next big video game. Fortunately for some, this isn't as unproductive as you might think. While you'd have to be exceptionally good, there are plenty of opportunities to make money and win prizes with your honed video gaming skills. There are various leagues all over the world with varying levels of games, players and rewards, including an Xbox 360 league. If you think you're good enough and you want the time you've spent playing any one of the Halos to mean something, then you could consider entering a league and trying to qualify.

Major League Gaming

Major League Gaming (MLG) is considered one of the largest gaming leagues in the world and provides yearly tournaments in some of the latest games available. However, they put competition ahead of new games and may even utilize older games due to the high-level of competitiveness they instill. Major League Gaming utilizes the Playstation 3 consoles if the game is available on all the platforms, but if they do use other consoles if the game is exclusive to those machines, such as Halo or Gear of War. MLG has been known to hold events all over the world as well as online events.

What Games Are Used?

The Halo series is an arcade-like first person shooter (FPS) that provides many close-quarters maps and levels for players to face off against. However, there are also larger maps with vehicles and differing objectives, making the series perfect to suit many different roles. With it's insane popularity and large fan base, it's perfect to be used as standard fare for any major gaming league. Call of Duty shares top place with Halo in terms of players as it has reached phenomenal levels of popularity over the years and provides the same pace and competition as Halo. Both Halo and Call of Duty are both utilized in their latest forms, with Halo 3 and Halo: Reach being used as well as Modern Warfare 2, though next year will likely see Black Ops being used. Call of Duty is a prime example of both team-based competition and free-for-all competition.

Strictly an Xbox 360 series, Gears of War takes a detour from the usual first-person shooter genre and instead provides brilliant third-person cover-based shooting. With both Gears of War and Gears of War 2 providing a lot of support for team-play as well as mass free-for-alls, it's a tremendously competitive game and serves as a primary game each year.

Cheating

Cheating isn't favorable in any sport and video game leagues are no exception. While it's somewhat easier to do, cheating can become very subjective. There are controllers with macro buttons that allow the player to simply press once to dispatch a prearranged set of keys or combinations. This provides the players with an inhuman advantage, but as it's sold legally and not banned by online governing bodies such as Microsoft, many consider it to be fine, while video game leagues are gradually banning such devices.

quinta-feira, 18 de novembro de 2010

Video Game Leagues, The Primary Organizations Processes And Regulations

It's become a fantastically popular dream to become a member of a professional gaming league. It allows you to play your favorite games at the toughest opponents and potentially make a good profit from doing so. Living your life playing games is somewhat of a Utopian fantasy for many, but outside of the savvy fans, there is little information in circulation. To gain some understanding about the video game leagues, you need to consider many different aspects of it. There is practically a league for every console and every one contains numerous games. For the most popular ones, there is usually an entire league dedicated to them and the participants might sometimes take part as individuals or as parts of teams.

The Major Leagues

There are several influential gaming leagues. The Cyberathlete Professional League (CPL) has been around since 2004 and has distributed over million in prizes. It's considered somewhat of a veteran and is where many go to compete in first-person shooter (FPS) games. The World Cyber Games are yearly events to dish out a serious amount of prize money ranging between 0,000 and 0,000. It features dozens of game types, so it's not strictly limited to a single genre. The Pro Gaming League (PGL) is also a primary contender though primarily in console games, unlike the previous leagues, and offers less prize money.

Competing

Video game competitions function like most major competitions. The competitors face off against other competitors in a bid to challenge the reigning champions. Once the competitors are weeded out and only the best remain, these then face off against the champions. If the champions defend their title, they are rewarded with the prize money, as are the competitors if they win. There are variations in each tournament, such as champions being consider competitors and facing off against the teams until only one team remains. These new or retaining champions are then awarded the prizes or prize money. The prizes are generally items of considerable worth, such as graphics cards, consoles or computers. The following year will see the champions coming back to defend their title.

Rules

Cheating is a serious issue as with any major sport. Unlike other sports though, gaming makes cheating a lot easier as there are practically thousands of ways to manipulate a game into making it easier for the player. Some may utilize 3rd party programs, while others might exploit game glitches to provide themselves with an advantage. To combat such irregular methods of play, referees and judges are sometimes present to supervise players. Hardware has also come under flak, as it can provide players with the ability to do more than they're normally capable of. For example, some controllers provide a macro button, which, when pressed, pressed a series or combination of buttons, preventing the need for the player to do so. This translates as the player performing tasks usually impossible.